﻿using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LoA.MapEngine {
	public partial class MapComponent : DrawableGameComponent {
		public override void Update(GameTime gameTime) {
			if (!this.Suspended && this.Visible) {

			}

			base.Update(gameTime);
		}
	}
}
